
These young students: (Morrison 2010)
·
are energetic and cannot sit still for a long
time;· are learning to control their emotions and social interactions
· have an active imagination,
· are often confident and eager to be involved,
· want to be helpful and cooperative,
· are solitary and independent workers at the same time,
· like to talk.
As I mentioned in my last blog post, the teachers would like
to have opportunities in their “computer time”, or on classroom computers, to
not only promote technology skills, but also French language learning. I found a couple of research articles that
support the use of computers and computer games for young students learning a
second language. McCarrick and Li (2007)
reviewed a number of studies and concluded that “computers may not enhance gains
in language development, (but) computers do provide an environment in which
children use a large amount of language.” Turgut and Irgin (2009) found that when the
language is contextualized in video games, which provides settings and
situations, players increase vocabulary use and have opportunities to practice vocabulary
repetitively. The following video (Early
Childhood videos 2013) shows how the computer can provide repetition and take
concrete concepts and make them more abstract.
In this video we see that computer work is more valuable for a student
when the teacher is nearby to help with student’s questions.
Computer activities for this age group should be quite
short, due to their attention spans. The
activities should provide context to help the students create meaning of the
vocabulary, which brain research, has shown helps students learn and retain
information (Characteristics of young learners 2009). Computer learning may
appeal to students with different learning styles of types of intelligence
(Gardner's theory of multiple intelligences). Using a computer to learn
will provide students with another activity to engage and play with second language, reinforcing learning.
The identification of computer programs will support teachers since
teachers are already busy with planning classroom activities. Having a selected, curated links on the
school website will minimize time spent teaching students how to locate
learning games. These links will also be available
to the students at home providing repetition and enhancing language and
other concept learning.
References:
Characteristics of Young Learners. 2009.
Pearson Education. Retrieved
March 12, 2014 from http://www.pearsonhighered.com/assets/hip/us/hip_us_pearsonhighered/samplechapter/0205535488.pdf
Early Childhood Videos.
Jan 30, 2013. Introducing
Technology to Young Children.
http://www.youtube.com/watch?v=29ylsrxof48 (imbedded)
McCarrick, Katy and Xiaoming Li. 2006.
Buried treasure: the impact of computer use on young children’s social,
cognitive, language development and motivation.
AACE Journal, 15(1) 73-79.
Retrieved March 12, 2014 from http://deepblue.lib.umich.edu/bitstream/handle/2027.42/25814/0000377.pdf?sequence=1
Morrison, G. S. 2008.
What are Kindergarten Children Like? From: Fundamentals of Early
Childhood Education. Pearson Education. p 237-238. Retrieved March 12, 2014 from http://www.education.com/reference/article/what-kindergarten-children-are-like/
SRI International.
2014. EduSpeak® Speech
Recognition Toolkit. Image retrieved
March 12, 2014 from http://www.sri.com/engage/products-solutions/eduspeak-speech-recognition-toolkit
Turgut, Yildiz and Pelin Irgin. 2009.
Young learners’ language learning via computer games. Prodedia Social and Behavioral Sciences
1. 760-764. Retrieved March 12, 2014 from http://www.gsedu.cn/tupianshangchuanmulu/zhongmeiwangluoyuyan/language%20learning%20via%20computer%20games.pdf